Dodos Riding Dinos - Dodo Dash

Created by Detestable Games & DracoStudios

Award-winning dexterity racing game inspired by kart racing videogames. War for Chicken Island and Kiwi Chow Down are back!

Latest Updates from Our Project:

2 more dodo idols and a connecting tile!
almost 2 years ago – Mon, Aug 08, 2022 at 04:48:26 PM

ROAAAAAR Dodino Island!

Two more stretch goals to the list, that means 15 stretch goals had been unlocked!

2 new dodo idols, I'm loving all the suggestions in the comments section, there's no silly idea, keep them coming!  

The connecting tile to jump between the inner to outer track was unlocked too, making the race a bit longer, with more traps to making the race unique! 

What's next in the stretch goal line? 

We also love the response for the versus challenge! Thanks for your opinion with the Longisquama and the Carnotaurus, I loved reading the comments and seeing such love for the Longisquama! We will launch a proper survey once the racer is unlocked to pick the favourite one. 


Talking about surveys, we are so close to the 3000 backers and we want to celebrate it in a special way... we have been asked a lot for some of these items and with your help we could make one a reality. The options for the future add-on on the pledge manager are, a coloring book, an enamel pin (different design than the Gen Con one) or a Dodo-Dino plushy

What would you like as an add-on to celebrate 3000 backers? Vote here! 

Click on the image to vote for your favourite!

Next week, Will will be posting more information about some surprises with new racers and an add-on that will be available in the pledge manager that we are sure will make a lot of you happy (wasn't allow to share spoilers). 

Gen Con 

Today was the last day at Gen Con, the exhibit hall closed at 4pm EDT but we'll be back for next year! One of the best things of the convention was meeting John Hammond and getting his approval for Dodos Riding Dinos and Dodo Dash! 

John Hammond approves the game!

We were discussing the possibilities or creating a park, but he said something went wrong the last two times... anyways, we couldn't finish the conversation because 2 dinosaurs appeared! 

No dodos were harmed in the making of this photo

Good thing? Dinosaurs also approved the game! 

Demos were run and they brought tons of fun to the table too! We are sure Dodo Dash will add more fun with the Dodo Dash shot! 

To end the update with a magical touch... look at this incredible pet participating in the community goals: 

On your marks, ready, go!

ROAAAAR!

New Rally mode Unlocked!
almost 2 years ago – Mon, Aug 08, 2022 at 03:27:51 PM

Hello Dodino Island!


I was hesitant last time about posting the update without unlocking the 190K Stretch Goal, but I posted it anyways, and after an hour I regret it because we unlocked the stretch goal! Yesterday, I decided to wait until the Rally mode was unlocked and get caught in the middle of a normal Friday and that's why I'm posting until now, next time I'll follow my heart and post and update once it is ready from the oven. 

But enough from me! Look at you hitting those stretch goals! You have unlocked 2 new cards and the  rally mode! ROAAAAR! This means, 13 Stretch Goals had been unlocked so far! The connecting tracks are so close! 

What's the Rally mode? 

For what has been discussed by the team, more than one lap in a track. Every lap will be faster than the previous one, by getting dodo idols. The racer with 6 dodo idols will win. But, as I mentioned, this is the general idea and we have read your comments, the team is considering the option of making the Rally mode like what you proposed, a battle balloon! If you are hit 3 times, all your balloons are gone and the winner will be the last standing racer with a balloon (or life)... still an option they are evaluating. 

Trap Tokens

I have seen many questions regarding this idea and how they will work, here's a quick summary of what our design team have in mind. 

Trap tokens will work in all boards, not just the boards from the expansion. They will be face down, the first and last tokens should be 3 hexes before and after the finish line. Then, there should be at least 2 hexes between each trap token. The number of trap tokens may vary depending on the number of players. 

If a racer finish their turn on the hex with the trap, this will be activated till the end of the race. There will be two kind of trap tokens, one will be for finishing your turn on that hex, and the other will be with a zone effect. 


Now, we know you are super excited about the next racer, the 7th racer will be chosen by you, it will be a versus and the competition will be between the Longisquama and the Carnotaurus! Keep sharing the word to unlock more minis! 

Longisquama vs Carnotaurus! Unlocks at 245K

Community Goals 

We always smile when we see your creations from the Community Goals and we were so happy to see the first Dino Food and, what a surprise to see the first pet dressed as a dino at Gen Con! 

I can't express how my heart feels with these! Look at Rawa!

Here's an update on the Community goals, we are so close to accomplish one! 

Share the pinned post on Facebook and retweet our post on Twitter to accomplish more community goals! 

How's Gen Con?

Creature Kingdoms is conquering Indianapolis! 

A wild box of Party Panda Pirates spotted!

Before ending this update, let me know in the comments if you would prefer an update per stretch goal or what we have done, keeping one update every 2 days is better. I look forward for your comments! Feedback is super helpful!


Have a great Friday... ROAAAAAAR! 

Metallic Ink Tokens Unlocked!
almost 2 years ago – Thu, Aug 04, 2022 at 07:20:17 AM

Hello dodos! 

You are rocking the stretch goals and we can't be more thankful for all the love and support we are getting <3 In addition, welcome to all new backers in the Creature Kingdoms' universe! 

You have unlocked the metallic ink tokens, which will be added to all trap tokens, and we are so close to unlock the 2 new cards! I was hesitant about posting the update or waiting for the cards to be unlocked, but the update is a bit long haha 

What's coming up next in the Stretch Goals line? 

How are we doing in the community goals?

Firstly, we added new easy ones, like sharing the pinned post on Facebook and retweet our post on Twitter to unlock more cards being design by you! 

Also, one more community goal arrived, colouring "Dianne & Sarah" in your own color scheme. As mentioned in the previous update all colours are welcome, but Dianne had a particular love of amethyst and amber. We are so happy to see you all having fun painting this racer! 

By @Stubbdog via Discord

So, back to the question, how are we going? Remember that you can download the image to change your avatar from Update #2. Let's see: 

We haven't seen a lot of videos from you throwing your dodo token and making a dodo sound! And we are still waiting for Wil Wheaton to accept the challenge, do you think he will do it? Help us reminding him by tagging him in the Instagram post! 

I still feel bad about his birthday haha but, what were the odds?! Wil, if you are reading this, Happy unbirthday! 

Will from Draco didn't waste his time and is participating in the challenge too and he did a hit! Make it looks super easy, right? 

We look forward to seeing your dodo dash shot! 

We are still counting all votes and suggestions for the first racer unlocked but looks like Alberta is leading the contest! 

We have also been reading your comments and questions and we know that the sleeves have been creating some confusion, so we created a graphic hoping it clarifies a bit more about how many you need for each game: 

Remember that any question is welcome in the comment section

Gen Con is here! 

Gen Con starts tomorrow and the team is having fun (and a lot of work) setting up the booth and preparing everything to make your experience memorable! 

Come to say hi at booth #664

We joined the Pin Baazar this year with an Osborn & Reynaldo pin, free with any purchase done at the booth (conditions may vary). Here's a bit more information about the Pin Baazar and the participants. 

Osborn looks a bit weird but they tried to match the real image as much as possible.

About yesterday's update, Will was super quick about it, but reality was that Will planned to post it during his stop in Dallas... but the line to cross migration/customs took longer than expected... 2 hours and a half! Making him lost his connection flight directly to Indianapolis. So he was placed on a plane to Austin and then, he needed to run to catch the connection to Indianapolis. The people at the airport mentioned that he didn't need to pick up luggage, just run to the plane, and once in Indianapolis, the luggage took another hour to arrive... But now he is there with the team setting up the booth and happy to start the best 4 days in gaming (and he had a milkshake that might be the biggest reason he is happy) =D  


I'll be sharing the drawings from the community goals in the next update, feel free to share yours to contribute to the goals! 


ROAAAAAR! 

New track! El Dodorado Temple
almost 2 years ago – Thu, Aug 04, 2022 at 05:50:26 AM

 Hello Dino-riders!

We are deeply thankful for all your positive comments in yesterday’s update and we are very much looking forward to seeing your colored submissions. You can upload in social media with the hashtag #dododash so our team can find them easily.

Yesterday you unlocked a very exciting stretch goal and one more today. Let’s check them out:

A new track on the other side of the board!


New tracks are great because each one has a unique dynamic. The Path to El Dodorado has hexes that can hold trap tokens. After crossing the perilous road in the middle of the jungle, you may find the Dodorado Temple!


For this track I wanted to create something different: a very symmetric track layout so the illustration could feel harmonic. Meanwhile, Iván was proposing a track layout with some hard curves. So… why not both?
 

We combined our ideas and came up with this arrangement for the outer and inner track!
 

Work in progress.

 
What secrets hold this place? Can you imagine? I can confirm that we are hiding some secrets from Dodino’s island past (and future). Let us know in the comments your best guesses!

With this track, Pepe and I are planning to introduce another aspect of kart-racing video games: drifting!
(We are not sure if for running dinosaurs it would be more like sliding or drifting… what do you think?)

We haven’t locked the mechanic yet but we want to feature a Push your luck mechanic for drifting in those interesting curves.

The curves are a dangerous zone to be in while other players are nearby; projectiles thrown in that area could easily hit multiple racers.

This might be my favorite track in terms of layout and art! It is still a work in progress – colors pending, it will have a ton of gold tones and I want it to look very vibrant!

What's the most interesting aspect of this track for you? 

 You also unlocked new trap tokens

These are randomly picked before starting a race and placed in the track. Some have instant effects when you end your movement exactly in those. Others have zone effects that affect a segment of the track. 


My favorite one is the one that ignores being enraged for players in that zone. Make sure you save Aggressive (red) cards in your hand when you reveal that token. (Enraged is a player status when multiple players play red cards and the effects in those cards are cancelled).

Others affect the amount of hexes you advance or trigger damage when certain conditions are met.


Do you have ideas for more trap tokens? Let us know in the comments! Your suggestions have shaped our games in the past and this won't be the exception!


In case you missed it in the updated campaign graphics, here's the miniature render of the 5th racer you unlocked! Thanks Heriberto for another fantastic sculpt!

 Remember we want you to name this dinosaur, let us know which option you like the most from the ones suggested by fellow backers.

Quackalope's New Gameplay video

Are you looking for another gameplay video? 

Check out Quackalope's with Jesse, West, Jeremy and Devon —a professional crokinole player.

Leave a comment sharing your love and excitement for Dodos Riding Dinos!

Gen Con

This update arrived later than expected because I was writing this update on my way to Gen Con Indy! In between connection flights (one lost because of the looooong line at customs/migration, but all good, I finally arrived!)


It's been 3 years since the last time I've been there and I'm so excited to be back. Like many of you, there's a strong sense of belonging in gaming conventions like this one. This industry and community is just the best. Tomorrow we will be setting up our stand and on Thursday we will be ready to receive you at booth #664! I hope to meet many of you at Gen Con!

Come find us at booth #664

So with that, the next few updates will be hosted by Pam (who I miss so much already). Remember to participate in the community goals so we can unlock more content and spread the word about this game that we all love. 


Until next time!

A Dodo named Dianne
almost 2 years ago – Wed, Aug 03, 2022 at 12:17:05 PM

Hello again dino-riders and welcome new backers! 


We are delighted to see the Creature Kingdoms community grow and very glad to have you all here. You are in a safe, nice and fun place.


Today's update is extremely special. 

Having written over 600 project updates across 28 Kickstarter projects, this update is the one that has brought the most emotion to me, to Pam, and to Pepe.

It is not about our excitement for stretch goals or the amusement we feel with community goals entries. 

It is about bringing people together through games, even when they have departed from the physical plane.

It is about love, about giving back to our community, about creating games for transcendental reasons.


Yesterday, we shared with you half of the story behind the newest characters from Dodos Riding Dinos, a concept taken from our community's suggestions back in 2020. But there's a reason why we haven't locked the colors and patterns. We didn't tell you the characters' names either...

Left: Fanart by Gustavo García // Right: Fansculpt by Jabb

I think I can talk for most Kickstarter creators when I say that one of the most powerful experiences is to present a project on Kickstarter and connecting with a large community of backers who believe in your vision and your capability of creating something truly wonderful. And the mutual trust created in that connection between creators and backers.

Finding out the reasons why backers feel a connection with our creations is even more motivational; relationships with backers become even more meaningful.


Last year Sarah Ayers shared with us the reason of backing our game.

[...] I backed Dodos riding Dinos for a VERY special reason. I lost my Mum last year very suddenly to cancer right as Dodos riding dinos came out. My Mums nickname was Dodo! So naturally I HAD to get this game. She wouldve loved it. So this game holds more special connection to me than anyone outside my family would know. Plus it comes out in her birth month, the same time she died last year. Thank you for this special game!

Pepe, Pam and I were deeply touched when we read Sarah's message. It is very inspiring to know that your work is able to hold so much meaning to another person.


A year later (earlier this year), with the original game fulfilled, we created a survey and asked our community what other dinosaurs or abilities they would like to see in this expansion. 

Sarah's request became an objective for us:

I would like to tell you why I backed this game initially. This game popped up on Kickstarter right after my lovely Mum died very suddenly from cancer aged only in her 60s. Her nickname her who life was Dodo. It was amazing.. so I just HAD to back your game. My brother and I have had great fun playing it. If you are looking for name suggestions for the new Dodo. I would love it to be named after my Mum that would be amazing. Her real name was Dianne. Thank you for an awesome game that truly means more than you know to us!

As you might have heard or read in the original rules, the Dodos' names in the game are a tribute for the real-life finder of the fossil or a related paleontologist who studied it. I knew that with the egg-concept we had something special, but up to that moment I didn't know it was meant for this.

For us, the egg is a new birth, so Sarah's mum's name and memory may live on yet in another form of remembrance.


With great sense of meaningfulness and inspiration we present to you:

Dianne and Sarah

Dianne & Sarah

To complete this concept WE NEED YOUR HELP!


  • We want YOU to propose the color scheme and patterns on the egg shells. 

Yesterday we reached out to share our plans with Sarah first and ask for permission.

As per the reply, Sarah would LOVE for this to happen andlooking forward to the community response.


We asked what colors or shapes Dianne liked and Sarah replied:

Mum loved all colours, but had a particular love of amethyst and amber. She loved plants, nature, art and beautiful music. She was intelligent, articulate and a fantastic cook. She was kind and giving.


Of course, we will love to see every single submission from you, our backers, our community. But we will be even happier to see submissions that reflect some or all of the preferences mentioned above.


The miniature in the game will be supplied with a flat and even surface on the egg shells so you can paint your miniature as you like, but for the printed 2D art in the card, we need to decide on a color and pattern. Our art team will replicate the chosen submission and its creator's name will be included in the rulebook.


  • You can print the image above to color it or paint it digitally
  • You, your kids, friends, or family can submit as many as you like.
  • Try to include amethyst and/or amber tones (whether as primary or secondary colors)
  • Try to reflect patterns that could be read as plants, nature, art and/or music

For companies like us, born through Kickstarter, community becomes a priority for all the gratitude we feel towards you and your support which allows us to do what we love. 

Help us to imprint even more community input and meaningfulness in the creation of this game.


Thank you. And thank you Sarah Ayers for sharing the reason why you connected with us. We hope Dianne & Sarah bring bright memories of your mum whenever you see this character in the game.


Will, Pam and Pepe